| The Way of the Moving Horse (Learn to Play Go, Volume II) (Learn to Play Go Series) |  | Authors: Janice Kim, Jeong Soo-Hyun Creator: a lee Publisher: Good Move Press
List Price: $14.95 Buy New: $11.00 as of 9/7/2010 08:27 PDT details You Save: $3.95 (26%)
New (7) Used (18) from $9.72
Seller: tjkoko Rating: 17 reviews
Media: Paperback Edition: 3rd Pages: 166 Number Of Items: 1 Shipping Weight (lbs): 0.8 Dimensions (in): 9.1 x 7 x 0.4
ISBN: 0964479621 EAN: 9780964479623
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Product Description The Way of the Moving Horse is the second volume of the award-winning Learn to Play Go series. Covers fundamentals of good play, including opening theory, enclosures and approaches, bases and extensions, invasion and reduction, attack and defense, capturing races, ko, life and death, contact fighting, and endgame. Shows the Korean school's strength vs. speed model to choose between six basic moves. Includes self-test and Internet Go section.
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| Customer Reviews:
Showing reviews 1-5 of 17
Good Read March 5, 2010 Jeffrey A. Harrell (Coventry Ct.) If you like the game "GO" then this book is a great help. I learned ALOT of great stuff about the game
for younger students February 5, 2010 G. Gracik 1 out of 1 found this review helpful
This second book in the series is needed if you have only read the first volume in the series. I found that The Second Book of Go (by another author) is more advanced than this . Requirements being that material in Janice Kim's first and second book be known to be able to follow along well in The Second Book of Go.
I think after reading about the Learn to Play Go series . The were originally written for Jeong Soo=Hynu's students by him. i just wish i would have taken into consideration that probably he had many younger student. I find these books useful in that the first 2 books had helped me play a better game. The books just skim the surfaces of different techniques and types of moves of the game. I would surely suggest these books for someone with a short attention span who desires to learn how to win a game in the beginner ranks. But as for me , i will move on to more thorough go literature.(some of which can be downloaded on [...]
Confusing at best May 30, 2009 Dennis L. Wilson 0 out of 2 found this review helpful
I bought this book because I thought it might help me learn to play a passable game of go. My primary opponent is gnugo. It turned to out to simply be confusing. Against the computer, none of the ideas or advice had any relevance. The patterns given here were simply ignored as I got beaten badly. That isn't why I rated this book so low.
What I had hoped for was an explanation of concepts and patterns that would help me understand what I was doing wrong. What I got was more confused. The book did convince to spend my time on something I enjoyed. So for that it probably was worth half the price.
Very good introduction. March 1, 2009 Peter Huston (Adrift in the sea of life) I have several Go books. So far this one has been my favorite. It gives a good overview of the areas one needs to know to play well, as opposed to focusing on any particular aspect in too much depth. It explains things well. It give a good description of the middle game and many areas that are often neglected by other Go books that I have seen.
"a superb example of clarity and graphic design" January 7, 2009 Book Fiend 0 out of 1 found this review helpful
As with with highly acclaimed volume 1 of "Learn to Play Go", volume 2 maintains the same winning formula for presentation. Predecessors to this series have tended towards a more formal presentation, adopting a more terse and less didactic approach. For some, who look to board games for diversion and escape from the day's responsibilities, the gentle and gradual progression from simple to complex through the complete 5-volume set of this series is very welcome. The clarity and excellent use of diagrams make the "Learning to Play Go" books easy to follow, and therefore, more likely to be used than the alternatives. Perhaps one aspect that is most confusing to the neophyte is the determination of a winner, especially when games are a close match. In this one area, a more theoretical discussion might benefit the reader, for which another, older, more discursive text would be an excellent complement to this "how-to" series. On the other hand, simply playing several examples games to their conclusion will clarify the nature of a win in Go.
Showing reviews 1-5 of 17
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